scrawls

/skrôl/
verb

"to write (something) in a hurried, careless way."

  • "Fundamental idea from information theory: information is proportional to degree of surprise. The more strongly you expected an answer, the less information it conveyed."

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  • "Technology is neither good nor bad; nor is it neutral. - "

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  • "We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run. - "

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  • "We shape our interfaces; thereafter, they shape us. - "

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  • "This might not be exactly what you are looking for, but if I met my 19-year-old self I would tell him to invest in becoming virtuous... in the classical meaning of the word. I.e. Develop self-control, discipline, courage, strength, endurance, and mental fortitude. Hold yourself to high standards and always honor your word -- never let yourself down. Build strong relationships and try to keep them, but never at the cost of debasing yourself. If you do this, especially in today's world where everything goes, you will be unstoppable."

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  • "The majority of software surveys and research inquiries typically focus on what users desire in a product. Questions like "What feature do you think is missing?" or "If you could add just one thing, what would it be?" center around enhancing the product's appeal. However, there's an overlooked perspective – considering what users don't want. Queries such as "If you could remove one feature, what would it be?" or "What don't you use?" delve into the aspect of elimination. Understanding what impedes users the most can be as crucial as adding new features. Recognizing that more isn't always the solution, sometimes the most valuable service to customers involves deliberate omissions."

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  • ""Love challenges, be intrigued by mistakes, enjoy effort, and keep on learning" - Carol Dweck"

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  • "Curiosity is a measure of your engagement."

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  • "I did things. I didn't do 'em for medals, I didn't do 'em for accolades. I did 'em because... it's what had to be done. - Band of Brothers E01"

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  • "There is no one-size-fits-all approach to product development. Different strategies work better in different contexts. Gaining knowledge of various approaches is essential, but the real value lies in understanding when to use them."

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  • "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein"

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  • "Looking over their shoulders - Programmers' decisions are influenced by emotions and intuition. They visualize the code's structure and compare it to previously encountered patterns. This evaluation helps them determine if the pattern is appealing or unattractive and if the process of writing the code is monotonous or thrilling."

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  • "Two good questions for your boss: 1. What am I doing that is useless? 2. What should I do that I’m not doing yet?"

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  • "First principles tell us, we should be building a "Google Maps of learning," a "Hinge for mentorship and peer connections," or a "Roblox of professional advancement," as opposed to an "Educational YouTube." These analogies, while not flawless, are directional."

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  • "This question of how much of the universe is understood is very much a moving target. Because as we are able to stand in a new place because we learned something new. We then see other wonders that were not even visible to us before. - The Most Unknown"

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  • "Being the only designer means: ux copy, visual, ui, interaction, graphic design, marketing, strategy, animation, web, brand, ad, cd, emails, pm, process, framework, leadership, team building, hand-off, community, being in the mix of everything while trying to make it fun"

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